Overview of all keyword tags in articles

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This page provides an overview of 6 tags, ordered by trending factor. Column headings allow re-sorting by other criteria. In the expanding tab below you can adjust filters to display sub-sets of tags and narrow the focus to specific items of interest (see FAQs on filtering for usage tips). Select this link to remove all filters.

Term Brief description Charts

mobile campus assistant

The Placement Learning and Assessment Toolkit project acknowledges that practice-based learning and the mentoring process would be improved with tools which allowed on-the-spot entry of results of assessments, such that feedback was given and follow-up actions were decided immediately. The project aims to provide a mobile learning toolkit to support practice-based learning, mentoring, and assessment, and to add mobile assessment tools to the e-framework. The project will develop a 'back office' infrastructure to support the deployment of the proposed toolkit and two selected tools. Phase 1 development comprises toolkit analysis, design, and implementation, followed by pilot and evaluation within a simulated environment based in the School of Nursing and Midwifery. Phases 2 and 3 involve the application and implementation of the toolkit within real clinical contexts associated with the University of Southampton Foundation Degree in Health and Social Care located within the Health Care Innovation Unit, Thames Valley University, and Bournemouth and Poole College. Phase 3 is funded entirely by the partner institutions, following the first two years which are partially JISC-funded. Project start date: 2006-09-01. Project end date: 2009-08-01. (Excerpt from <a href="http://www.mplat.ecs.soton.ac.uk/">this source</a>)

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mobile internet detective

The Intute Internet Detective is already positioned as an extremely popular, well respected online tutorial, helping the user to assess the academic validity of websites. The project intends to build on the existing service by extending its reach to include mobile users, who, as the mobile Internet has developed, have come to expect higher standards when browsing on their handsets. The needs and behaviour of a mobile surfer differs greatly from a desktop surfer, so 'The Mobile Internet Detective' will deliver a user friendly mobile site that is fast and inexpensive to load, providing the right content, presented in the right order and with an adapted layout. Project start date: 2009-07-01. Project end date: 2009-11-30. (Excerpt from <a href="http://www.intute.ac.uk/projects.html">this source</a>)

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Develop pilot information-exchange standards and an existing software approach for scenarios. The project will produce a case study report describing and critially analysing the success of the online collaborative workspace that will be developed for MyMobileBristol Project start date: 2010-06-28. Project end date: 2010-07-01. (Excerpt from <a href="https://pims.jisc.ac.uk/projects/view/1706">this source</a>)

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A mobile device (also known as a handheld device, handheld computer or simply handheld) is a pocket-sized computing device, typically having a display screen with touch input and/or a miniature keyboard. In the case of the personal digital assistant (PDA) the input and output are often combined into a touch-screen interface. Smartphones and PDAs are popular amongst those who require the assistance and convenience of certain aspects of a conventional computer, in environments where carrying one would not be practical. Enterprise digital assistants can further extend the available functionality for the business user by offering integrated data capture devices like barcode, RFID and smart card readers. (Excerpt from <a href="http://en.wikipedia.org/wiki/Mobile_device">Wikipedia article: Mobile devices</a>)

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mobile learning

The term M-Learning, or "mobile learning", has different meanings for different communities. Although related to e-learning and distance education, it is distinct in its focus on learning across contexts and learning with mobile devices. One definition of mobile learning is: Any sort of learning that happens when the learner is not at a fixed, predetermined location, or learning that happens when the learner takes advantage of the learning opportunities offered by mobile technologies. In other words mobile learning decreases limitation of learning location with the mobility of general portable devices. The term covers: learning with portable technologies including but not limited to handheld computers, MP3 players, notebooks and mobile phones. M-learning focuses on the mobility of the learner, interacting with portable technologies, and learning that reflects a focus on how society and its institutions can accommodate and support an increasingly mobile population. (Excerpt from <a href="http://en.wikipedia.org/wiki/MLearning">Wikipedia article: Mobile learning</a>)

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mobile phone

A mobile phone (also called mobile, cellular telephone, cell phone, or hand phone (in Southeast Asian English)) is an electronic device used to make mobile telephone calls across a wide geographic area. Mobile phones are different from cordless telephones, which only offer telephone service within a limited range of a fixed land line, for example within a home or an office. A mobile phone can make and receive telephone calls to and from the public telephone network which includes other mobiles and fixed-line phones across the world. It does this by connecting to a cellular network owned by a mobile network operator. In addition to functioning as a telephone, a modern mobile phone typically supports additional services such as SMS (or text) messaging, MMS, e-mail and Internet access; short-range wireless (infrared or Bluetooth) communications; as well as business and gaming applications, and photography. Mobile phones that offer advanced computing abilities are referred to as smartphones. (Excerpt from <a href="http://en.wikipedia.org/wiki/Mobile_phone">Wikipedia article: Mobile phone</a>)

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