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    <title>Avatar on Ariadne</title>
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    <description>Recent content in Avatar on Ariadne</description>
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      <title>Has Second Life Lived up to Expectations?</title>
      <link>http://www.ariadne.ac.uk/issue/68/gorman/</link>
      <pubDate>Fri, 09 Mar 2012 00:00:00 +0000</pubDate>
      
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      <description>Second Life (SL) is a virtual world created and owned by a company called Linden Lab and was launched in 2003. By 2006, SL was increasingly visible in the UK media and by 2007 SL had secured over 600 mentions in UK newspapers and magazines [1]. However, media interest in SL evaporated rapidly with references to it dropping by more than 40% in 2008 and even further since. During this peak period SL attracted large investment in virtual land from multi-national corporations, businesses and also attracted significant interest from educational institutions.</description>
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      <title>International UPA 2010 Conference User Experience Design for the World</title>
      <link>http://www.ariadne.ac.uk/issue/64/upa-2010-rpt/</link>
      <pubDate>Thu, 29 Jul 2010 23:00:00 +0000</pubDate>
      
      <guid>http://www.ariadne.ac.uk/issue/64/upa-2010-rpt/</guid>
      <description>We were fortunate enough to attend the UPA 2010 International Conference [2] which was recently held in the Bayerischer Hof Hotel in Munich, a beautiful hotel which has accommodated numerous famous guests in the past ranging from Paris Hilton to the Dalai Lama. The conferences main focus this year was on how UX professionals can create great user experiences across different cultures. Over 700 people who work in the user experience field attended, with a more international crowd than ever, mainly due to the fact that it was the first UPA conference held outside North America.</description>
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      <title>Search Engines: Real-time Search</title>
      <link>http://www.ariadne.ac.uk/issue/61/search-engines/</link>
      <pubDate>Fri, 30 Oct 2009 00:00:00 +0000</pubDate>
      
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      <description>There&amp;rsquo;s a lot of talk going around at the moment on the subject of &amp;lsquo;real-time search&amp;rsquo;, so I thought it might be useful to look at the concept in a little more detail, and to explore some of the search engines that say they offer it. This is by no means an attempt at a comprehensive listing, as new search engines are appearing if not daily, then certainly every week. Rather, it&amp;rsquo;s an attempt to define the area, using examples, and to point to some of the functionality that users can and should expect to find when exploring these engines themselves.</description>
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      <title>Exploiting the Potential of Blogs and Social Networks</title>
      <link>http://www.ariadne.ac.uk/issue/54/social-networking-rpt/</link>
      <pubDate>Wed, 30 Jan 2008 00:00:00 +0000</pubDate>
      
      <guid>http://www.ariadne.ac.uk/issue/54/social-networking-rpt/</guid>
      <description>As you might expect from an event organised by Brian Kelly this was an interesting workshop that tried to do something a bit different and to stimulate debate, if not open controversy, amongst the participants. One of the recurring themes throughout the day was anticipating the consequences of our digital actions. I should maybe have done this before I replied to an email inviting me to write up an event that had already been blogged to within an inch of its life by the time I opened my laptop on New Street Station.</description>
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    <item>
      <title>The Second Life of UK Academics</title>
      <link>http://www.ariadne.ac.uk/issue/53/kirriemuir/</link>
      <pubDate>Tue, 30 Oct 2007 00:00:00 +0000</pubDate>
      
      <guid>http://www.ariadne.ac.uk/issue/53/kirriemuir/</guid>
      <description>Introduction: Second Life Second Life (SL) [1] is an Internet-based virtual world developed by Linden Research Inc (commonly referred to as Linden Lab) and launched in 2003. A downloadable client program called the &amp;lsquo;Second Life Viewer&amp;rsquo; enables its users (&amp;lsquo;residents&amp;rsquo;) to interact with each other through avatars, providing an advanced level of social networking in the setting of a virtual world. Residents can explore, meet other residents, socialise, participate in individual and group activities, and create and trade items (virtual property) and services.</description>
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    <item>
      <title>Eduserv Foundation Symposium 2007: Virtual Worlds, Real Learning?</title>
      <link>http://www.ariadne.ac.uk/issue/52/eduserv-rpt/</link>
      <pubDate>Sun, 29 Jul 2007 23:00:00 +0000</pubDate>
      
      <guid>http://www.ariadne.ac.uk/issue/52/eduserv-rpt/</guid>
      <description>I was pleased this year to accept a place as a delegate at the Eduserv Foundation Symposium, which was held at Congress House, London on 10 May 2007. The Symposium was primarily concerned with Second Life and its relevance and applicability to learning. Second Life is a &amp;lsquo;virtual-world&amp;rsquo; created and commercially operated by a company called Linden Lab. It has gained a significant amount of media coverage in recent months.</description>
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    <item>
      <title>Accessibility: The Current Situation and New Directions</title>
      <link>http://www.ariadne.ac.uk/issue/44/carey/</link>
      <pubDate>Fri, 29 Jul 2005 23:00:00 +0000</pubDate>
      
      <guid>http://www.ariadne.ac.uk/issue/44/carey/</guid>
      <description>Accessibility and UsabilityBefore embarking on the major strands of my argument it would be as well to consider definitions.
There is now a fine old Pharisaic, or perhaps we might better say Scholastic, discussion about the delineation of accessibility - the capability of a system to cater for the needs of disabled people - as a highly specific segment in the usability - the capability of a system to behave in a way which most closely accords with human behaviour - sector as a whole.</description>
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