Term | Description | Statistics |
---|---|---|
e-business |
Electronic business, commonly referred to as "eBusiness" or "e-business", or an internet business, may be defined as the application of information and communication technologies (ICT) in support of all the activities of business. Commerce constitutes the exchange of products and services between businesses, groups and individuals and can be seen as one of the essential activities of any business. Electronic commerce focuses on the use of ICT to enable the external activities and relationships of the business with individuals, groups and other businesses. (Excerpt from <a href="http://en.wikipedia.org/wiki/Electronic_business">Wikipedia article: eBusiness</a>) |
|
e-government |
E-Government (short for electronic government, also known as e-gov, digital government, online government, or connected government) is digital interactions between a government and citizens (G2C), government and businesses/Commerce (G2B), government and employees, and also between government and governments /agencies (G2G). Essentially, the e-Government delivery models can be briefly summed up as (Jeong, 2007): G2C (Government to Citizens); G2B (Government to Businesses); G2E (Government to Employees); G2G (Government to Governments). This digital interaction consists of governance, information and communication technology (ICT), business process re-engineering (BPR), and e-citizen at all levels of government (city, state/provence, national, and international). (Excerpt from <a href="http://en.wikipedia.org/wiki/E-Government">Wikipedia article: E-Government</a>) |
|
e-learning |
E-learning comprises all forms of electronically supported learning and teaching. The information and communication systems, whether networked or not, serve as specific media to implement the learning process. The term will still most likely be utilized to reference out-of-classroom and in-classroom educational experiences via technology, even as advances continue in regard to devices and curriculum. E-learning is essentially the computer and network-enabled transfer of skills and knowledge. E-learning applications and processes include Web-based learning, computer-based learning, virtual classroom opportunities and digital collaboration. Content is delivered via the Internet, intranet/extranet, audio or video tape, satellite TV, and CD-ROM. It can be self-paced or instructor-led and includes media in the form of text, image, animation, streaming video and audio. Abbreviations like CBT (Computer-Based Training), IBT (Internet-Based Training) or WBT (Web-Based Training) have been used as synonyms to e-learning. (Excerpt from <a href="http://en.wikipedia.org/wiki/E-learning">Wikipedia article: E-learning</a>) |
|
e-research |
The term e-Research (alternately spelled eResearch) refers to the use of information technology to support existing and new forms of research. E-research extends e-Science and cyberinfrastructure to other disciplines, including the humanities and social sciences. (Excerpt from <a href="http://en.wikipedia.org/wiki/E-research">Wikipedia article: E-research</a>) |
|
e-science |
E-Science (or eScience) is computationally intensive science that is carried out in highly distributed network environments, or science that uses immense data sets that require grid computing; the term sometimes includes technologies that enable distributed collaboration, such as the Access Grid. The term was created by John Taylor, the Director General of the United Kingdom's Office of Science and Technology in 1999 and was used to describe a large funding initiative starting in November 2000. Examples of the kind of science include social simulations, particle physics, earth sciences and bio-informatics. Particle physics has a well developed e-Science infrastructure in particular because of its need for adequate computing facilities for the analysis of results and storage of data originating from the CERN Large Hadron Collider, which started taking data in 2009. (Excerpt from <a href="http://en.wikipedia.org/wiki/E-Science">Wikipedia article: E-Science</a>) |
|
ead |
Encoded Archival Description is an XML standard for encoding archival finding aids, maintained by the Library of Congress in partnership with the Society of American Archivists. (Excerpt from <a href="http://en.wikipedia.org/wiki/Encoded_Archival_Description">Wikipedia article: EAD</a>) |
|
ebook |
An electronic book (also e-book, ebook, digital book) is a text and image-based publication in digital form produced on, published by, and readable on computers or other digital devices. Sometimes the equivalent of a conventional printed book, e-books can also be born digital. The Oxford Dictionary of English defines the e-book as "an electronic version of a printed book," but e-books can and do exist without any printed equivalent. E-books are usually read on dedicated hardware devices known as e-Readers or e-book devices. Personal computers and some cell phones can also be used to read e-books. (Excerpt from <a href="http://en.wikipedia.org/wiki/E-book">Wikipedia article: E-book</a>) |
|
ebusiness |
Electronic business, commonly referred to as "eBusiness" or "e-business", or an internet business, may be defined as the application of information and communication technologies (ICT) in support of all the activities of business. Commerce constitutes the exchange of products and services between businesses, groups and individuals and can be seen as one of the essential activities of any business. Electronic commerce focuses on the use of ICT to enable the external activities and relationships of the business with individuals, groups and other businesses. (Excerpt from <a href="http://en.wikipedia.org/wiki/Electronic_business">Wikipedia article: eBusiness</a>) |
|
ecmascript |
ECMAScript is the scripting language standardized by Ecma International in the ECMA-262 specification and ISO/IEC 16262. The language is widely used for client-side scripting on the web, in the form of several well-known dialects such as JavaScript, JScript, and ActionScript. (Excerpt from <a href="http://en.wikipedia.org/wiki/Ecmascript">Wikipedia article: ECMAScript</a>) |
|
ecms |
An Electronic Copyright Management System (ECMS) is a scheme to make digital works harder to copy and easier to license. Some of these schemes emphasize the technology of making works 'harder to copy'; others emphasize ways of making it 'easier to pay for copying.' Commonly both elements are present, so the emphasis is a matter of degree. (Excerpt from <a href="http://itlaw.wikia.com/wiki/Electronic_copyright_management_system">this source</a>) |