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    <title>Issue 74 on Ariadne</title>
    <link>http://www.ariadne.ac.uk/issue/74/</link>
    <description>Recent content in Issue 74 on Ariadne</description>
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      <title>Editorial: Ariadne: the neverending story.</title>
      <link>http://www.ariadne.ac.uk/issue/74/editorial/</link>
      <pubDate>Sun, 18 Oct 2015 23:00:00 +0000</pubDate>
      
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      <description>Welcome to issue 74 of Ariadne! This is the first issue of the magazine that we have hosted here at Loughborough University, with an editorial team spread over a number of institutions, after we took over the reins (and the software and database) from Bath University back in April. You might have noticed a few changes since the move that I’ll hopefully explain in this editorial.
The largest change behind the scenes, and the one that took quite a lot of work from my colleagues Jason Cooper and Garry Booth, was the move from an older version of Drupal that Ariadne was hosted on in Bath, to the latest release.</description>
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      <title>Book Review: Information 2.0. New models of information production, distribution and consumption</title>
      <link>http://www.ariadne.ac.uk/issue/74/wilson/</link>
      <pubDate>Sun, 11 Oct 2015 23:00:00 +0000</pubDate>
      
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      <description>The previous edition of this title was published a mere three years ago (reviewed in Ariadne here), but such are the changes in the digital information landscape since, it is entirely right that de Saulles should revise and the update the title.
De Saulles sets himself an ambitious task; to survey the entire digital information landscape and consider the implications of changes in technology for the information industry, which includes those who publish information, such as broadcasters and publishers, to those who manage information, such as information professionals.</description>
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      <title>Research data management:  A case study</title>
      <link>http://www.ariadne.ac.uk/issue/74/brewerton/</link>
      <pubDate>Sun, 11 Oct 2015 23:00:00 +0000</pubDate>
      
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      <description>In April 2014 Loughborough University launched an innovative cloud-based platform [1] to deliver long-term archiving and discovery for its research data. The platform was based upon the Arkivum/100[2] digital archiving service from Arkivum and the figshare for institutionssolution from Figshare [3]. This article discusses the background and implementation of this new platform at the University.
Background
Like many other Universities, Loughborough faced a number of challenges in meeting the expectations of its research funders, in particular:</description>
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      <title>Book Review: Understanding Gamification</title>
      <link>http://www.ariadne.ac.uk/issue/74/kirriemuir/</link>
      <pubDate>Wed, 15 Jul 2015 23:00:00 +0000</pubDate>
      
      <guid>http://www.ariadne.ac.uk/issue/74/kirriemuir/</guid>
      <description>Need
There is a vast range of articles, reports, papers, stories and other ephemera concerning ‘gamification’, both online and in print. As an increasingly weary reader of several hundred of these items, it is obvious that there are extreme variations in the quality, bias, depth, analysis, and related and cited research within many. Though unsure of whether the world needs yet another introduction, or perhaps just needs a few high quality pieces, I reviewed this particular publication for Ariadne.</description>
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    <item>
      <title>Implementing Kuali OLE at SOAS Library</title>
      <link>http://www.ariadne.ac.uk/issue/74/barron/</link>
      <pubDate>Sun, 28 Jun 2015 23:00:00 +0000</pubDate>
      
      <guid>http://www.ariadne.ac.uk/issue/74/barron/</guid>
      <description>1.0: Background
In April 2015, SOAS Library implemented an open-source, next-generation library management system. It is the third library in the world to implement Kuali OLE and the first in Europe. During the 9-month implementation cycle, the project team faced challenges in all areas: functional challenges related to the business&#39;s unique library processes and technical challenges related to IT, infrastructure, and system development. The OLE project at SOAS Library required extensive collaboration between library teams and IT teams: more so than a project led by a vendor or a private-sector company.</description>
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    <item>
      <title>Portuguese municipal archives on Facebook: “Like!”</title>
      <link>http://www.ariadne.ac.uk/issue/74/margaridadiasdasilva/</link>
      <pubDate>Sun, 07 Jun 2015 23:00:00 +0000</pubDate>
      
      <guid>http://www.ariadne.ac.uk/issue/74/margaridadiasdasilva/</guid>
      <description>IntroductionThe growing use of Web-based social platforms by archives, libraries and museums has raised interest in the analysis of Facebook use by the Portuguese municipal archives on their dissemination of and access to archival information.
The Portuguese municipal archives, responsible for the management of documentation and information produced and received by the city councils, as well as for access and outreach, are theoretically closer to the interests of citizens. This was the main reason for the choice of this type of archive as the object of this study.</description>
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    <item>
      <title>Purposeful Gaming: Work as Play</title>
      <link>http://www.ariadne.ac.uk/issue/74/randall/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
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      <description>Purposeful Gaming: Work as Play 
In 2011, Microtask and the National Library of Finland launched DigitalKoot [1], a project that used computer games to correct faulty Optical Character Recognition (OCR) outputs for historic newspapers. The project was an overwhelming success; in less than a year, thousands of volunteers had completed over 2.5 million tasks [2]. The greater success of DigitalKoot, however, was the introduction of gamification to non-profit digital preservation.</description>
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