Overview of content related to 'e-learning'
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An Alternate Reality Game (ARG) consists of three elements: a series of challenges, an underlying narrative, and a collaborative community. While all three elements will be facilitated online, many challenges take place in the real world, and may be collaborative or individual. The ongoing story provides coherence to the challenges, and the collaborative community provides a forum for students to share information, provide hints for each other and work together. In this pilot the focus will be a single area of induction: library and information skills. The ARGOSI project aims to examine the potential of ARGs as an engaging alternative method of supporting student orientation, socialisation and induction. The project will address four research objectives. These consider the issue of whether an ARG is an effective and appropriate medium for enabling students to: - Meet the intended learning outcomes of the library and information skills induction; - Create social networks during the induction period; improve their confidence in navigating the city and university campus; - Engage in, and enjoy, the induction experience. Project start date: 2008-04-01. Project end date: 2009-03-31. (Excerpt from this source)
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